4-3: Meet Sledge Bros./Himan Bros. They attack just like the Hammer Bros except they can stun Mario if they land from a jump. Defeat the second one and go inside either pipe. Don't get bowled over by the upside down Buzzy Beetle. Whenever the Buzzy Beetle walks on the ceiling, it will fall down and spin upside down towards Mario. You can let it smash a brick then you can run and slide under this wall. You come out of the level with a Boomerang Bro. Waiting for you. 2-Airship: This stage takes place at night. Use the Bullet Bill posts for leverage to higher places.
Cat Mario Level 3 How To Beatbox
World 5-3 is the third level of World 5 of Super Mario Challenge from Super Mario Maker for Nintendo 3DS. Course layout[edit]This level is a level where work is done in the main area, but work for the main area requires stuff from the sub area. At the beginning, the is a high wall. After doing the trampoline puzzle, it can be jumped over. There is a Bob-omb before the next pipe, but this Bob-omb can be used to get the trampoline by destroying Hard Blocks. After doing the P-Switch puzzle, the player can run past some coins safely. If the player has a spring while the P-Switch is active, they can get a 1-Up Mushroom. Coins block the exit until the P-Switch expires. There are Donut Blocks here to help get the player down. Next, the player must get past some Munchers. This can be done with a P-Switch if the lower path is done, but the player must be fast. Otherwise, the player must do the POW Block puzzle. After this is a Checkpoint Flag. If the player has a trampoline, they can get up high, but if not, they must do the Koopa Troopa puzzle and send a Koopa Troopa to a ? Block and release a vine. There is a Fire Flower in a ? Block above the other ? Block. There are 4 green Koopa Troopas here. If the player used the trampoline to get here, they can use their shells instead and get the trampoline up there with Mario, as well. If they have a Trampoline, getting to the top area will be easy. Otherwise, the player must do the Bob-omb puzzle to blow up Hard Blocks that block the lower part. Trampoline Puzzle[edit]The player must fall past a One-Way Wall. Then, place the trampoline from the pipe on a Hard Block then jump on the trampoline. Then, run against an Conveyor Belt then jump on another trampoline. Then grab the third trampoline and exit. P-Switch Puzzle[edit]The player must fall past a One-Way Wall, then use a P-Switch from a Pipe to get to the other P-Switch. The exit is below. It is possible to get the P-Switch and the next two puzzles without doing the puzzle, but it requires a Trampoline. POW Block Puzzle[edit]The player must fall past a One-Way Wall, then use a POW Block on a Big Muncher, then wait for another to respond, then get four small ones that block the exit with another one. Koopa Troopa Puzzle[edit]The player must fall past a One-Way Wall. Then, jump on a Red Koopa Troopa, grab the shell, go to the Hard Block, and throw the shell up; and a vine to another Red Koopa Troopa. Bob-omb Puzzle[edit]The player must fall past a One-Way Wall. Then, wait for a Bob-omb to come and use the Bob-omb to open the path to above. Then, use the Bob-ombs to blow up Hard Blocks to leave the area. Challenges[edit]
Enemies[edit]
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